Web, Culture and Technology
Syllabus

Teacher: Davide Giorgetta
Collaborator: Alberto Guerra

UNIRSM Design
University of the Republic of San Marino

Syllabus updated in
September 2026

Years

Objectives

The laboratory aims to provide students with research, design and coding skills through a project that cover all phases of creating a digital interface, from user-centered research and data structure planning to visual and interaction design, prototyping, and full implementation. Students will learn to apply modern visual design principles, develop responsive and interactive websites using modern frameworks and agentic AI tools and manage content-driven sites with CMS platforms like Kirby, including templates, blueprints, and assets. The course encourages students to explore emerging web technologies and contemporary digital culture, fostering awareness of the social impact of the web and developing a critical design mindset that enables them to create digital experiences that are functional, visually striking, and socially responsible.

Phase 1
3 weeks

Research

In this phase, the chosen topic is explored, content is produced, and the data structure is defined, organizing categories, tags, and relationships between elements.

Phase 2
6 weeks

Design

In this phase, the project’s visual identity and user interface are designed, including layout, visual hierarchy, creation of images and videos, fonts, colors, and other visual elements.

Phase 3
5 weeks

Coding

In this phase, the website is built by transforming the design into a functional interface, implementing structure, features, and interactions to create a complete digital project.

Tools

Google Classroom (communication)
Telegram (communication)
Are.na (research)
Figma (design)
Antigravity (coding)

Technologies

Kirby
Github
Agentic AI